Armour Very light
Gun Medium
Full track
No turret
My units are based for a 1:1 representation. All vehicles and guns are based individually. The infantry are based with 8 figures on a base measuring 30mm x 50mm, representing a section (or squad).
The section is assumed to have an inherent LMG, though not all the bases physically have the LMG crew. Weapon teams such as mortars, A/T rifles or HMG are on half size bases with suitable crew.
By contrast, my German infantry sections have 7 figures per base. The additional figure on the Russian does visually make a difference, giving a more crowded feel, which serves to represent the larger unit.
A typical rifleman is 10mm from foot to the top of the helmet. The figures are well proportioned with crisp detail, which makes painting easier. At this scale, the brush really only has to catch the raised areas of the figure to capture that detail and to this end, the obligatory blanket roll certainly helps with the ‘Russian look’.
I am using Army Painters Quick Shade (soft tone) at the moment. It does seem to suit the camo type colours of WWII uniforms. I have used a flat varnish (spray) to dampen down the gloss effect of Quick Shade and fix any loose flock to the base.
Both infantry and the vehicles are pretty clean with regard to flash. I only ever need to trim of light flash from underneath the infantry bases, while on some vehicles, there is flash inside the tracks, though a heavy dirty / muddy wash is normally enough for this to just blend in with the rest of the model.
The vehicles are generally in two parts, the turret and the hull or a gun and hull (SU-76), while some are in a single cast (SU-122).
Soviet attack - slowed down by shell holes
Rifle section - An officer has joined the assault !
A Maxim HMG takes up a firing position amongst The walls of a ruin.